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The Last Penguin: Yeti Siege

~/A top-down shooter desktop game built entirely in Java with MVP architecture, featuring a hybrid SQLite/MySQL database for local and global leaderboard competition.

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The Last Penguin: Yeti Siege
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Context & Problem

The Challenge

Creating an engaging game experience requires balancing multiple complex systems — real-time rendering, collision detection, state management, and data persistence — all while maintaining clean, maintainable code architecture that doesn't collapse under growing complexity.

The Solution

The Last Penguin solves this through a strict Model-View-Presenter (MVP) pattern that cleanly separates game logic, data management, and rendering. A hybrid database system (SQLite local + MySQL global) enables both offline play and competitive online leaderboards, while a modular asset loading system keeps the codebase scalable.

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Visual Showcase

Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8
Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8
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The Logic

Complete game flow covering application startup, menu navigation, game setup, game loop, input handling, skill system, enemy AI, game over, leaderboard, and settings.

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Startup & Inisialisasi Aplikasi

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Architecture & Tech Stack

Arsitektur MVP & Hubungan Antar Class

Tech Stack Used

Core
Java JavaSwing GUI Swing GUI
Architecture
MVP Pattern
Database
SQLite SQLiteMySQL MySQL
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Key Takeaways

Building a complete game from scratch in Java taught me the importance of architectural patterns in complex applications. The MVP pattern kept the codebase manageable as features grew, and implementing a hybrid database system gave me practical experience in designing systems that work both online and offline.

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People Behind the Project

M

Muhammad 'Azmi Salam

Game Developer

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